- Contra Contra Force Cool World Crystalis Cybernoid Darkwing Duck Dash Galaxy in the Alien Asylum Days of Thunder Deadly Towers Defender 2 Defender of the Crown Demon Sword Destiny of an Emperor Dick Tracy Die Hard Dig Dug 2 Digger T. Rock: The Legend of the Lost City Dirty Harry Donkey Kong Donkey Kong 3 Donkey Kong Classics Double Dragon.
- Spread the loveTOP Game genie Codes Game Genie is a series of devices made for millions of game players who want cheats and manipulation in video games. The game genie devices made for (NES) Nintendo Entertainment System, in 1990, then Game Boy, Genesis, etc. Were so popular at that time.
Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in.
Super Contra Cheats Game Genie



Nintendo would later try to combat the Game Genie by released new versions of the NES with different-shaped cartidge slots (the Game Genie was quite big) and performed software checks to detect and disable the Game Genie. But Galoob released adapters and newer versions of the Game Genie that could bypass Nintendo's checks. Game Genie is the name of a line of video game cheat cartridges originally designed by Codemasters and sold by Camerica and Galoob.The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear.
Contra Force Cheats Game Genie
- BAAA-AAAA + CAAA-AAAA + 8AAA-B92B: Unfinished Level
- AALA-AAAC: Disable pausing
- HXRT-AA6A: Infinite time
- AALA-AAAL: Timer runs while game is paused
- AALA-AAA8: Music plays while game is paused
- AEEA-AXCW: Screen goes berserk (flashes different colours)
- AA7T-ABAA: Black background
- ZA7T-AAA4: Purple/Blue background
- ZA7T-AAA6: Blue/Black background
- AA7T-AAJ6: Red/Lavender background
- AA7T-AAT6: Red/Blue background
- CA7T-AAE4: Black “Noob Saibot” style Sonic/Knuckles/Tails
- XA7T-AAA8: Silver Sonic and multicolored backgrounds and characters
- YA7T-AAA8: Pink Sonic and multicolored levels and characters
- ZA7T-AAA8: Blue Knuckles and black background
- GJ8A-AA4G: End sequence
- K2WA-CA4J: Infinite lives (only works without Sonic 2/3 carts attached)
- AE8A-AAD2: Start with 1 life for player 1
- AY8A-AAD2: Start with 5 lives for player 1
- A68A-AAD2: Start with 7 lives for player 1
- BE8A-AAD2: Start with 9 lives for player 1
- DE8A-AAD2: Start with 25 lives for player 1
- GJ8A-AAD2: Start with 50 lives for player 1
- KN8A-AAD2: Start with 75 lives for player 1
- NN8A-AAD2: Start with 99 lives for player 1
- AE8A-AADW: Start with 1 life for player 2
- AY8A-AADW: Start with 5 lives for player 2
- BE8A-AADW: Start with 9 lives for player 2
- DE8A-AADW: Start with 25 lives for player 2
- GJ8A-AADW: Start with 50 lives for player 2
- KN8A-AADW: Start with 75 lives for player 2
- NN8A-AADW: Start with 99 lives for player 2
- 2VAT-BCRT: Start with time on clock
- RGSA-A6AN: Rings leave sparkles in special stages
- AKVT-AA76 + AMNA-EA24: Keep rings between levels
- ALNA-AACR: Rings worth 2 in special stage
- ARNA-AACR: Rings worth 3 in special stage
- AWNA-AACR: Rings worth 4 in special stage
- A0NA-AACR: Rings worth 5 in special stage
- BLNA-AACR: Rings worth 10 in special stage
- RGSA-A6WY: Blue spheres count as rings and disappear
- RGSA-A6YY: Only one blue sphere needed for emerald
- AABA-DAAC: No bounce when hitting enemies
- 96BA-CAG6 + 98MA-CAF0: Keep shields (fire, water, lightning) when hit
- ATGT-CA3Y: Super shoes last indefinitely
- AAMA-DAAC: Spin Dash just rolls in place
- WAPT-D2BO: Sonic on a sugar high
- AANA-CNA0: Sonic jumps lower
- 2ANA-CWA0: Sonic jumps lower
- 4ANA-CRA0: Sonic jumps higher
- AANA-C4A0: Sonic jumps very high
- AANA-DYA0: Sonic jumps extremely high
- RENT-C6V6: Sonic can always use Fireball
- RENT-C6YA: Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump.
- AANA-DYYY: Don’t spin when jumping
- AANT-CAGY + AAPA-CAB8: Sonic can always use Fireball
- RENT-C6YA: Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds.
- AANT-CAG6: Become Super Sonic without any Chaos Emeralds. 50 rings still required.
- AENT-CAG6: Only 1 Chaos Emerald needed to become Super Sonic
- AJNT-CAG6: Only 2 Chaos Emeralds needed to become Super Sonic
- ANNT-CAG6: Only 3 Chaos Emeralds needed to become Super Sonic
- ATNT-CAG6: Only 4 Chaos Emeralds needed to become Super Sonic
- AYNT-CAG6: Only 5 Chaos Emeralds needed to become Super Sonic
- A2NT-CAG6: Only 6 Chaos Emeralds needed to become Super Sonic
- AENT-CAHL: 1 ring needed to become Super Sonic
- BJNT-CAHL: 10 rings needed to become Super Sonic
- DENT-CAHL: 25 rings needed to become Super Sonic
- FANT-CAHL: 40 rings needed to become Super Sonic
- NTNT-CAHL: 100 rings needed to become Super Sonic
- N2PT-CYB0: Faster animation rate for Sonic
- Z2GT-CA5W: Super Speed
- W2PT-CYB0: Increased gravity
- NTPT-CA50: Don’t use rings when any characters are Hyper (or Super)
- AAPT-DBHL: Press Jump to Spindash
- AAPT-DBHT: Press Down to Spindash
- JAPT-CRH0: Press Down for temporary invincibility
- ZAPT-CRH0: Press Down for debug mode
- SAST-DJ1A + SATA-DJTJ: Each ring worth 2 for player 1
- SAST-DN1A + SATA-DNTJ: Each ring worth 3 for player 1
- SAST-DT1A + SATA-DTTJ: Each ring worth 4 for player 1
- SAST-DY1A + SATA-DYTJ: Each ring worth 5 for player 1
- SAST-D21A + SATA-D2TJ: Each ring worth 6 for player 1
- SAST-D61A + SATA-D61A: Each ring worth 7 for player 1
- SATA-DA1A + SATA-DJVW: Each ring worth 8 for player 1
- SATA-DJV2 + SATA-DJW8: Each ring worth 2 for player 2
- SATA-DNVW + SATA-DNW8: Each ring worth 3 for player 2
- SATA-DTVW + SATA-DTW8: Each ring worth 4 for player 2
- SATA-D2VW + SATA-D2W8: Each ring worth 6 for player 2
- SATA-D6VW + SATA-D6W8: Each ring worth 7 for player 2
- SATA-DAVW + SATA-DAW8: Each ring worth 8 for player 2
- ATTT-CA3W: Lost rings drop straight down
- ATTT-CA3Y: Lost rings bounce vertically
- ATTT-CA30: Lost rings go down and left
- ATTT-CA32: Lost rings stay in horizontal line
- ATTT-CA4W + ATTT-CA58: Sonic does not lose rings when hit
- ATTT-CE4Y: Large ring increase when hit
- ATTT-CA5G + ATTT-CA6G: Tails does not lose rings when hit
- K2WA-CA47: Unlimited lives
- AAXT-CADA: Sonic’s frames of animations are slow when walking or running
- AA6A-CADA: No rings or emeralds needed for Super or Hyper Knuckles
- ABNT-CAC4: Tails runs on his tails
- ABNT-CA54: Tails runs faster
- KBVT-DAE2: Extremely high gravity for shoot down ramps and through floors
- AFVT-CA12: Speed shoes discolor all objects
- TB5T-CNCR: Slightly higher jump for Knuckles
- PV5T-CRCR: High jump for Knuckles
- AB5T-CWCR: Super jump for Knuckles
- AB5T-C2CR: Mega jump for Knuckles
- AB5T-DTCR: Extremely high jump for Knuckles
- AB6A-CACL + AB6A-CAHR: Become Super or Hyper Knuckles without any emeralds
- AB6A-CACW: 50 rings still required. Become Super Knuckles without any chaos emeralds
- AF6A-CACW: Only 1 Chaos Emerald needed to become Super Knuckles
- AK6A-CACW: Only 2 Chaos Emeralds needed to become Super Knuckles
- AP6A-CACW: Only 3 Chaos Emeralds needed to become Super Knuckles
- AV6A-CACW:Only 4 Chaos Emeralds needed to become Super Knuckles
- AZ6A-CACW: Only 5 Chaos Emeralds needed to become Super Knuckles
- A36A-CACW: Only 6 Chaos Emeralds needed to become Super Knuckles
- AF6A-CADA: 1 ring needed to become Super Knuckles
- BK6A-CADA: 10 rings needed to become Super Knuckles
- DF6A-CADA: 25 rings needed to become Super Knuckles
- FB6A-CADA: 40 rings needed to become Super Knuckles
- NV6A-CADA: 100 rings needed to become Super Knuckles
- ACCT-CA2R: Cannot drown
- ACCT-CA2W: Return to title screen instead of drowning
- ALTA-D53G: Jump directly to the end of the level
- CEMA-B6JY: Lots of things are invisible, even rings
- ALTA-CA8J: Sonic is invisible and invincible at start of game
- ALTA-CA9Y: Once invincible, stay invincible for rest of level
- NTBT-CB50: Immortality (you don’t fall of the screen and lose a life when you die. You can still drown)
- RLVT-CAE2: Sonic’s bash attack disabled
- AWXT-CA4C: Don’t lose rings when hit
- AWXT-CACE + AWXT-CA4E: Unlimited number of rings given when hit
- AWXT-CADA: Rains rings when hit
- AWXT-CAXA: Rings do not spin when hit
- AWXT-CA7A: All rings disappear when hit
- ACZT-CACA: Need 0 emeralds to become Super Sonic (besides rings)
- K4ZT-CA9N + K4ZT-CA92: Super Sonic doesn’t lose rings with time
- A02T-CAF8 + 982T-CAF8: Sonic stays invincible for less time after getting hit
- A02T-CAGL + 982T-CAGL: Sonic stays invincible for more time after getting hit
- JW3A-CA4J + JW3A-CA4Y: Unlimited lives for player 1
- JXGA-CA7G + JXGA-CA7W: Unlimited lives for player 2
- AH2T-CAHN: Sonic needs 1 ring to get to Bonus Stage
- RHJA-E60L: Bonus round always activated after every checkpoint
- A5LA-EA5G: Bonus round is always Glowing Spheres
- BXLA-EA5G: Bonus round is always Slot Machine
- SBJA-HAV2 + SBJA-HAWJ: Rings worth 8 in special stages for Sonic
- SBJA-HAV8 + SBJA-HAWR: Rings worth 8 in special stages for Tails
- PVWD-CA6W: Knuckles cannot jump
- HWLX-GA2Y: Unlimited time in Sonic 2 as Knuckles