Colony Armor Games Cheats

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Dec 23, 2020 Teleport's the player to the colony's banner (or starting point if no banner is placed). Partial List of Client Command Cheats (Singleplayer/Multiplayer) To activate cheats, press T opening the command window and type. Start the game with X and make sure you have the Fourth Armor. After destroying the colony (make sure Zero does not become Maverick), go to the third Maverick stage with either X or Zero. After getting the armor, die constantly and go to stage selection screen when the game ends. Then, go to the stage again, but with the other hunter.

Cheat codes may be a dying breed in the video game world, but they are alive and well in Pipliz's blocky survival game, Colony Survival. With cheats activated, players are able to fly, teleport, and loot at will, making these codes perfect for players that are primarily interested in the building aspects of Colony Survival. If those sound fun to you, then read on for GameSkinny's list of Colony Survival console commands and cheat codes.

How to Activate Cheats in Colony Survival

Before using cheats in Colony Survival, you'll need to enable them. Simply press 'T' to open up the game's command line, type the following, and hit enter:

/cheats on

Once enabled, you can use any of the cheat codes listed below by simply opening up the command line with T, typing in the code, and pressing enter. If you want, you can also disable cheats by typing:

Cheats

/cheats off

List of Colony Survival Cheat Codes

Enable flying (note that you must press F to toggle flying and hold SHIFT to fly faster):

/setflight true

Teleport to your banner:

/teleport banner

Teleport to specific coordinates (x, y, and z should be replaced by the desired coordinate numbers):

/teleport x y z

Change time (replace # with the desired number of hours to move forward)

/time add #

Obtain any item (replace ItemID with the item's ID and # with the quantity of the item):

/loot ItemID #

For this last code, note that an item's ID is not always the same as the name of the item itself. See below for the list of Item IDs.

List of Colony Survival Item IDs

Here is an alphabetical list of all items in Colony Survival that can be spawned with cheats, followed by their corresponding ID:

ItemItem ID
Adobeadobe
Arrowarrow
Axeaxe
Bannerbanner
Bedbed
Berryberry
Berry Seedberrybush
Bowbow
Breadbread
Bricksbricks
Clayclay
Coal Orecoalore
Coated Plankscoatedplanks
Command Toolcommandtool
Cratecrate
Dirtdirt
Flaxflax
Flax Seedsflaxstage1
Flourflour
Furnacefurnace
Gold Coingoldcoin
Gold Ingotgoldingot
Gold Oregoldore
Grassgrass
Grass Rainforestgrassrainforest
Grass Savannagrasssavanna
Grass Taigagrasstaiga
Grass Temperategrasstemperate
Grass Tundragrasstundra
Grindstonegrindstone
Gypsumgypsum
Iron Ingotironingot
Iron Oreironore
Leavesleaves
Leaves Taigaleavestaiga
Leaves Temperateleavestemperate
Linseed Oillinseedoil
Loglog
Log Taigalogtaiga
Log Tempertelogtemperate
Mintmint
Ovenoven
Pickaxepickaxe
Planksplanks
Plaster Blockplasterblock
Quiverquiver
Sandsand
Saplingsappling
Snowsnow
Stone Blockstoneblock
Stone Bricksstonebricks
Strawstraw
Torchtorch
Waterwater
Wheatwheat
Wheat Seedswheatstage1
Workbenchworkbench

With Colony Survival's cheats at your fingertips, you should have no problem building the settlement of your dreams. If you found this guide helpful, be sure to check out some of our other Colony Survival guides on GameSkinny. Here are a few to get you started:

  • 1Are There Cheats In The Game?
  • 2Maintenance Commands

Are There Cheats In The Game?

A: As of version 1.009 of the game, yes there are. To use cheats, you have to enable these in the lobby (there is an Enable Cheats checkbox). Enabling cheats does not impact your game in terms of score or anything else like that, but actually using cheats will greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards.

Once cheats are enabled, you simply have to type the cheat into the chat textbox (hit Enter while playing) and it will happen. The capitalization of the cheats does not matter. The other players will be able to see cheats that you have entered like any other chat message. A successful cheat will show (CHEAT) behind the text. If that doesn't appear, then the cheat was entered incorrectly or cheats are not enabled. To see if cheats are enabled in your current game, or if cheats have been used, you can look in the Galaxy Stats tab of the Stats window.

Base Game Cheats

  • Give Me K (+10,000 Knowledge)
  • Metal Head (+100,000 Metal)
  • Crystal Goblet (+100,000 Crystal) *Now obsolete
  • Bomb The Stars (+1 Mark IV Bomber Starship)
  • Be Peaceful (-100 AI Progress)
  • Get Angry (+100 AI Progress)
  • Nuke Em (+5 Nuclear Warheads)
    • Changed in 3.179 and above to be +1 each of Mark I, II, and III Nuclear Warheads
  • I Love Leeches (+50 Core Leeches)
  • Fight Or Flight (+50 Mark IV Fighters)
  • Bombs Away (+50 Mark IV Bombers)
  • Just Cruisin (+50 Cruisers)
  • Core Cruisin (+50 Core Battle Cruisers)
  • I Can See My House (All Planets Are Scouted)
  • Engies (+10 Mark II Engineers)
  • Energize (+10 Mark II Energy Reactors)
    • Changed to be 10 Zenith Power Generators.
  • More More More (Remove Ship Cap From All Units - added in 1.014)
  • Advanced Fat (+1 Advanced Factory - added in 2.001)
  • Core of the Star (+1 Core Starship - added in 2.001)
  • Activate the Omega (+1 Omega Drive - added in 2.001)
  • Armor Em (+5 Armored Missiles - added in 2.001)
  • Spawn Angry Colonists (Trigger Human Colony Rebellion On Current Planet, Enabling Rebellions If Previously Off - added in 2.001)
  • Spawn Vagabonds (Trigger Human Marauder Incursion On Current Planet, Enabling Marauders If Previously Off - added in 2.001)
  • Spawn The Conners (Trigger Human Resistance On Current Planet, Enabling Resistance If Previously Off - added in 2.001)
  • Send In The Clowns (Spawns a Normal Cross Planet Attack With 1 Second Left On The Timer - added in 3.101)
  • Warp In The Clowns (Spawns a Normal Wave With 1 Second Left On The Timer - added in 3.101)
  • We Like Carriers (Spawns a MASSIVE Wave with 1 Second Left On The Timer - added in 4.051)
  • Pull The Lever (Spawns a MASSIVE Cross Planet Attack With 1 Second Left On The Timer; use with caution, especially on difficulty 8+, as this will likely kill your framerate - added in 3.101)
  • Spawn Organic Vagabonds (Spawn Normal Marauders - added in 4.000)
  • Spawn Organic Resistance (Spawn Normal Resistance Fighters - added in 4.000)
  • Like Dynamiting Fish In A Bucket (Spawn Advanced Research Station under the control of the first AI - added in 4.045)
  • Military Takeover (Spawn Military Command Station, Thus Capturing The Planet Even If The AI Held It - added in 4.045)
  • Fog This! (Change Fog of War To 'Complete Visibility' - added in 4.049)
  • Better Than Trelawney (Reveal Random AI Types - added in 4.049)
  • Gimme Absolutely Positively Everything (Get One Ship Of Every Type - added in 4.069)
  • Running With Scissors (Remove all AI Eyes from the game - added in 6.003)
  • Revenge Is Best Not Served (Remove all Counter-Attack Guard Posts from the game; this can cause some increase in freed AI ships - added in 6.003)

The Zenith Remnant Expansion Cheats

Colony Armor Games Cheats Xbox 360

  • Busted Teensy (+1 Broken Black Widow Golem)
  • Teensy (+1 Black Widow Golem)
  • Busted Ohm (+1 Broken Armored Golem)
  • Ohm (+1 Armored Golem)
  • Busted Shinra (+1 Broken Artillery Golem)
  • Shinra (+1 Artillery Golem)
  • Busted Curse Me (+1 Broken Cursed Golem)
  • Curse Me (+1 Cursed Golem)
  • Busted Its A Troll (+1 Broken Regenerator Golem)
  • Its A Troll (+1 Regenerator Golem)
  • Busted And The Hegemon (+1 Broken Hive Golem)
  • And The Hegemon (+1 Hive Golem)
  • Busted Zombie Bots (+1 Broken Botnet Golem)
  • Zombie Bots (+1 Botnet Golem)
  • Go Go Trade Pact (Zenith Traders Warps To Current Planet, Enabling Traders If Previously Off)
  • Spawn Miners (Trigger Zenith Miners At Current Planet, Enabling Miners If Previously Off)
  • Calling Mr Miles (Create Dyson Sphere At Current Planet)
  • Invoke Unicron (Spawn Zenith Devourer on Current Planet)

Light of the Spire Cheats

  • I Do Not Have Time For This (Use Testing Times -- Which Are Much Shorter -- For Fallen Spire)
  • Impact Is Imminent (+1 Of Each Asteroid Type On The Current Planet)
  • Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet)
  • Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)

Other Cheats

  • cleanup aisle three (wipes the current planet)
  • I c u (causes a tachyon pulse on the current planet)
  • Did I break your concentration (causes a 60 second EMP pulse on the current planet)
  • ilostit,<shiptype>,<x>,<y>,<amount of ships>,<player owner> (spawns ships of specified type, position, number and owner)
    • Players 0 to 7 are the 8 possible human players, players 8 and 9 are the two AI players
    • As seen in patch 6.045, through examples ilostit,FighterII,-12300,6700,84,0 and ilostit,BomberII,-10300,4700,84,8
    • Shiptypes can be obtained from the exported reference file, or by checking filenames in the RuntimeDataImagesShips folder

Maintenance Commands

What Maintenance Commands Are Available To Alter Existing Savegames?

Simply type in the bolded text as shown into the chat textbox and it will enable the functionality noted in the current savegame (your game will first be saved as Autosave_Conversion, and then a full sync will occur, after which the new functionality will be on). Note that these are typically a one-way process, so if you don't like what is added then you'll want to revert to the Autosave_Conversion file.

  • cmd:activate expansion n turns on the n-numbered expansion:
    • 1 = The Zenith Remnant
    • 2 = Children of Neinzul
    • 3 = Light of the Spire
    • 4 = Ancient Shadows
    • 5 = (does not work as of 7.009) Vengeance of the Machine
  • cmd:add plot ai1 avenger turns on the avenger plot for the first AI player in the current campaign.
  • cmd:add plot ai2 avenger turns on the avenger plot for the second AI player in the current campaign.
  • cmd:activate broken golems easy turns on the broken golems - easy minor faction in the current campaign.
    • Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
  • cmd:activate broken golems moderate turns on the broken golems - moderate minor faction in the current campaign.
    • Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
  • cmd:activate broken golems hard turns on the broken golems - hard minor faction in the current campaign.
    • Only works if The Zenith Remnant is already on for this campaign, and if no broken golems minor faction is already on.
  • cmd:activate spirecraft easy turns on the spirecraft - easy minor faction in the current campaign.
    • Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
  • cmd:activate spirecraft moderate turns on the spirecraft - moderate minor faction in the current campaign.
    • Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
  • cmd:activate spirecraft hard turns on the spirecraft - hard minor faction in the current campaign.
    • Only works if Light of the Spire is already on for this campaign, and if no spirecraft minor faction is already on.
  • cmd:activate core shield generators turns on the Core Shield Generators if they are not already enabled for the current campaign.
  • cmd:allow duplicate nebula scenarios allows the game to spawn duplicates of already-used nebula scenarios if there's a nebula that needs a scenario and no eligible scenarios are left.
    • Only matters if Ancient Shadows is on and champions are in play.
    • This specific alteration to the savegame does not require a full sync and so does not create a conversion save file, etc. It just makes the changes right in memory, as it's a comparably simple change to the save.
  • cmd:enable cheats turns on cheats for the current campaign, but does not itself count as a cheat.
    • Note: Having cheats enabled does not affect score or the game's outcome at all, until players actually use the cheats. Disabling cheats is simply a 'safety net' mechanism so that players don't accidentally use cheats, and so that players can't grief by suddenly cheating out of the blue.
    • Further note that this command cannot be used when there is more than one active player (in other words, if you use 'manage players' to disable all the players but the host, you can use this command). This is another anti-griefing safety measure.
    • Lastly, this specific alteration to the savegame does not require a full sync and so does not create a conversion save file, etc. It just makes the changes right in memory, as it's a comparably simple change to the save.

What Other Maintenance Commands Available Are There?

Simply type in the bolded text as shown into the chat textbox and it will have the stated effect. Your game won't be autosaved, as these don't make permanent changes to anything.

  • cmd:toggle hud turns on or off the bulk of the heads up display (HUD) for the game. This is a great way to hide the interface for scenic screenshots or movies. We use it for the official game trailers and screenshots, for instance.
  • load_script:<filename> Loads all lines from <filename>.txt in your RuntimeData/ChatScripts/ directory, as if they have been types into the chat. Useful for loading a set of cheat commands to bug-test the game. Seen here.

Unit IDs

There is a forum thread discussion how to modify an uncompressed save-game to change bonus unit-types... [1]

Colony Armor Games Cheats Age Of Empires 2

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